Learn how to play a Path of Wild Magic Barbarian in D&D 5e, a front-line warriors who can channel random magical effects and open their awareness as an action. First introduced by Tasha’s Cauldron of Everything,. The biggest decision you have to make when playing a barbarian is which Primal Path to take at 3rd level. I play an Earth Genasi Path of Wild Magic barbarian, where rage is flavored as a magical girl transformation that gives her the power of a specific gemstone, depending on what wild magic effect she rolls (think Sailor Moon + Steven Universe). When a creature anywhere on the Gnomengarde map expends a spell slot to cast a spell. Chaos Surge d8 Effect 1 Blood for the Blood God. Which means you can get a lot more magic in your Barbarian. The creature [you're touching] regains one expended spell slot, the. (To learn more about the history and origin of your giant powers, pick up a copy of Bigby's Presents: Glory of the Giants !) Let's take a look at some of the giant features this subclass and how to build around. Once you get to barbarian 5/bard 3, you can feel free to experiment. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in unpredictable ways. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. A key advantage to this build is that you get proficiency to Dexterity saves, which is a very common save. Wild Magic doesn't add a ton of scaling or features you'll feel every fight, but to be honest neither do many other barbarian paths after level 6. Well, they do have a wild magic chart just as wild magic Sorcerer does (edit: a smaller chart), so it's similar in that regard. Wild Magic table effect 3 conjures only one. Best Feats for Wild Magic Barbarian 5e. In this 1d100 wild magic table, I've combined. This subclass is all about surging with wild magic whenever you go into a rage. #3 Jan 1, 2022. Part of it reads that the barbarian can confer the following benefit: Roll a d3. 5: 1d6 spike damage. This path can be chosen at the 3rd level as an action. 8) Path of the Battlerager. Given my name ( Random ), it’s a little surprising how long it took me to get to this subclass, but here we are. Barbarians are particularly vulnerable to these effects since they have strong emotions, and some get changed by magic. Wild Magic is as crazy as it appears! Unfortunately, most of your archetype is focused on a d8 table of random magical effects that don’t scale as your Barbarian level increases. ## Barbarian Subclass ### Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Barbarians who walk the Path of the Beast draw their rage from a bestial. Homebrew Wild Magic Barb Variant Feature. . Magic Awareness. Wild magic sorcerer did a lot better with making the random part an 'extra' -- something interesting and perhaps funny. Compendium - Sources->Sword Coast Adventurer’s Guide. Sorcerer Levels (6-7): Multiclass into Wild Magic Sorcerer. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. At least the wild magic. AD&D 2e Tome of Magic Table 2: Wild Surge Results. Barbarian Path of Wild Magic Guide Dungeons and Dragons. Feel the Surge with the Path of Wild Magic Barbarian from Tasha's Cauldron of Everything in DND 5E!Tasha’s Cauldron of Everything will be adding 22 new subcl. the Path of Wild Magic. Indeed the Wild Surge table isn't as "wild" as the table of the Wild Magic Sorcerer. Stack Con since that fuels powers (anime style points she'll be a big eater). Path of Wild Magic is a primal path of the barbarian class described in Tasha's Cauldron of Everything. Path of Wild Sorcery. My barbarian had the cursed flail that you lost control of you don’t hit something every turn, and when raging against the spider matriarch and phase spiders, Karlach got teleport every turn. when you rage, the Wild Magic is influenced by how light is currently refracting off of or within. When I picked it, I was under the impression that it was going to be the more chaotic subclass than the other two. The premise is. Path of the Packleader. Path of Wild Magic Barbarian: 6th-level Path of Wild Magic feature [. I mean - you do you. These magic-suffused barbarians walk the Path of Wild Magic. You also gain temporary hit points equal to 1d12 plus your barbarian level. It kind of vaguely resembles the wild magic sorcerer. unstable backlash. Magic Awareness. Both the wild magic sorcerer and the path of wild magic barbarian have abilities that reflect this chaotic side of the Weave. And not unreasonably so: The amulet of health sets your Constitution score to 19, which could provide an immediate boost to your hit points. Introduction. Unique Features. I play a druid barbarian and it is decent. Feats, multiclassing, subclass advice, and more. #4 – Path of the Storm Herald. Beginning at 6th level, you can harness your wild magic to bolster yourself or a companion. D&D 5E Barbarian Review: Path of Wild Magic Subclass The randomness of Wild Magic remains a hindrance. Prerequisite: 14th-level Barbarian You sprout a pair of unnatural leathery or insectoid wings. If you like what I do and would consider supporting this. Bear Totem alone makes the sub-class quite powerful, letting you gain Resistance to all damage types except Psychic, which is exceedingly rare save certain creatures/campaigns. While they lack true spellcasting like the other spellblade subclasses, these spell-like effects are all immensely powerful and lack the negative effects of the. Immediately after you cast a Cleric spell of 1st level or higher, the DM can have you roll a d20. Of all the barbarian subclasses, the Path of the Ancestral Guardian is the one best suited for a character who seeks to keep their party alive. DnD 5e – New Path of Wild Magic Barbarian Handbook. ago. . Wild Magic Barbarian Rework!. Paladin has access to fiery and thunderous smites, but that’s only two types of elemental damage. This has seen some significant changes from the UA an. Vaughan was kidnapped from his tribe at a young age. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. The other third don't do anything meaningful. I honestly don’t love the Path of Wild Magic, so I’m not struck with much else for inspiring multiclass ideas. ago. Overall, this ability is quite bad. Magic Awareness is. Tags. The idea is that during a rage the barbarian can focus its Wild Surge into a single casting of a low-level Sorcerer spell. What are the features and skills harbored by these berserker machines?. Weed Barbarian - Wild Magic 6/Dreams Druid 2. Role in the Party. Path of Wild Magic. Most of the results are middling to awful, and the few good outcomes don’t make up for it. Wild Magic Barbarian for a blend of rage and unpredictable magic. As the holder of the Triforce Of Power who frequently wields swords bigger than Link, Ganondorf is a perfect match for the raw power of the Barbarian class. Level 9 barb gets you a brutal critical die and increases your rage die’s damage by 1; going 4/8 let’s you choose 3 asi/feats instead of 2 with 3/9. Barbarian – Path of Wild Magic. The second issue is how many of the random results require a bonus action each round to re-use. These Barbarians channel their rage into a mantle of energy that whirls around them, lashing out and protecting them so they can go on fighting. Barbarian The Path of the Battlerager is a great fit for a warforged barbarian trained for close quarters battle and with a chassis modified to incorporate spikes, blades, and other weapons. The Latest Barbarian Subclass Lets You Be A Mystical Viking Warrior. If you can’t tell this is a very magical barbarian, if you couldn’t tell from the name already this should hopefully clear it up. Wild Magic Barbarian, satyr. For the Wild Soul, the act of raging is one of embracing chaos. I've seen a few of these floating around, but some of them seem too repetitive, while others had far too game-breaking effects. Got a few questions first I'd like to ask The idea is to take at least 10 levels of Wild Magic Barbarian for Unstable Backlash, and then use the rest of the levels in Druid for utility and healing out of Rage: . Need help with a multiclass. This article. 2) Magic Retribution: Same ad above. Roll a d20 and consult the following table to determine the effect, if any. To me on a whole the subclasses are are well done with various ways of being a good Tank in various ways and some gaining support based skills. 3rd-level Path of Wild Magic feature As an action, you can open your awareness to the presence of concentrated magic. Path of Wild Magic. 3/5 Green. Wild magic sorcerer came first, and in D&D uses a D100 table (not sure if the game is the same), Barbarian is a much more sanitized kid-glove version, with a D12 of primarily beneficial effects. Gather your party and venture forth!Day 13 of creating a build for every 5E subclass (that is available to me in the source books I own)- Path of Wild Magic Barbarian D&D 5e If you enjoy the hilarity of chaos in your games then this is a great class for you. Path of the Beast is as close as 5e has gotten to lycanthropy as a class feature (I’m not counting the Blood Hunter since it’s unofficial). So, if your stats match the prerequisite (13 INT or WIS), Ritual Caster might be your best bet. If you got to be dumb, better you get tough. At higher levels, the table expands to include additional effects. In the wild world of Baldur's Gate 3, the Barbarian class offers one of the most straightforward and powerful roles on the battlefield. While characters of any species can be good barbarians, you may want to choose a species that improves your Constitution or Strength scores. Wild Magic: Table. While visiting the ancient burial grounds of their ancestors, a barbarian discovered a rift to the Shadowfell that has corrupted the spirits of the deceased. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. This is because Barbarians are deep-feeling people and are especially susceptible to the wild influences of these realms. For the Barbarian who just isn’t quite comfortable playing a naturally chaotic class, and wants to leave more up to chance, this is the primal path for you. Path of Wild Magic (Barbarian) Finally, we have an oft-overlooked Wild Magic Barbarian. R. The Invocation Blade Works. RAW spell is not cast, however there might be a different RAI interpretation. Check out our guide for how to unlock the Path of the Wildheart subclass, its features, as well as the best builds. #6 – Path of the Zealot. The later subclass festures are also neat but not entirely great. Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. Danger sense is nice too, but you’ll do better just putting more points into. The path of wild magic was a primal path that some barbarians followed, that saw them receive influence from powerful magic that often originated from other planes of existence. Amulet of health. It does nothing mechanically speaking, it's just there to make characters look awesome. Spell. 5, or 4) it seemed reasonable to pull material from 2e. Wild warriors all, Barbarians fight with a primal ferocity not seen in civilized soldiers. 7. Wild Magic offers some character possibilities that wouldn't necessarily be open to other Barbarians, too. One of the Wild Surge effects gives one of the weapons you are holding the light property plus some other really useful stuff. Unfortunately, it's actually rather tame. I find it unbearably dull to read that this Path of Wild Magic Barbarian has features that are all based around improving the odds of a desired wild magic effect; I’d prefer to just receive a variety of features. Primal Path. Like consider a character who looks very frail, with crystal shrapnel embedded along his right arm and neck. My halfling barbarian duelled one of these recently. 5th • Path of the Wild Magic Barbarian:. ago. Wild Magic Barbarian. Obviously, go bag Sharpshooter and. This is the surge result that easily bests zealot damage potential with TWF. TheOGapache Jul 27 @ 3:59am. recent brews. But as far as stats go, you're correct in that you still focus on the three "physical" stats. Ability scores wise, try to prioritize Strength, Constitution and Charisma (for the Bard). These magic-suffused barbarians walk the Path of Wild Magic. Barbarian: Path of Wild Magic. Here is our ranked list of Barbarian Subclasses 5e: #8 – Path of the Berserker. The Path of Wild Magic is perfect for player characters who are either returning to the Feywild or meet the party there. For 10 minutes, the creature can roll a d3 whenever making an attack roll or an. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced. Wild Magic is pretty notorious in D&D 5e. #1 – Path of the Totem Warrior. Elk Path barbarian (for 15 move speed), two levels of monk (10 movement speed) - two more levels Barb for IT'S 10 movespeed buff, even before trying to grab magic items and factoring in dash (as a bonus action from Monk Ki spending or two levels of Rouge). You can create a pact weapon using a bonus action, instead of an action. However Wild Soul 6/ Clockwork Sorcerer X would be a much MUCH better Barbarian/Sorcerer multiclass. The major gimmick with this subclass is that the barbarian, when raging,. Wild Magic Sorcerers have the potential for unpredictable magical effects, adding a unique twist to your barbarian’s abilities. Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. 10. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. There is no wrong way to play a Barbarian in Baldur’s Gate 3, but those who don’t know what they’re getting into will quickly become frustrated with the Wild Magic. Bolstering Magic gives you extra accuracy on your attacks. Widowmaker - Totem Warrior Barbarian 6 (Eagle at Barb 6)/Twilight Cleric 1. The effects are, in order: Necrotic Burst: Every creature of your choice within 30ft makes a CON save, taking 1d12 damage on a failed save, and the Barbarian also gains 1d12 + level in temporary HP. Conveniently, the desirable subclass features line up with this division of. The Wild Magic subclass implies the player will get the chance to learn and use a plethora of spells, but that is unfortunately not the case. BG3 is the third main game in the Baldur's Gate series. The Path of Wild Magic is the subclass for someone who likes the idea of a DnD Sorcerer but doesn’t want to play a squishy spellcaster. Mainly a Con save version of Evasion and some ability that prevents reduction of hit point max. ago. The nature domain cleric should be able to add elemental damage to their melee attacks from level 6. 9. Still, if you want Wild Magic as a barbarian, check out the Path of the Wild Soul subclass in Unearthed Arcana. A full coverage of the Wild Magic Barbarian Subclass from Tasha's Cauldron of Everything. When you sense a spell, you learn which school of magic it belongs to. Path of the Beast. Some general notes: the macro in my first. Many places in the multiverse are filled with beauty, intense emotion and magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. #6 – Path of the Zealot. The Path of Wild Magic, alongside the Genie patron for Warlocks, was revealed in a preview as part of the D&D Celebration weekend and are part of the official subclasses that will be shown in Tasha’s Cauldron of Everything. . Path of Wild Magic Barbarian Question. When you sense a spell, you learn what school of magic it belongs to. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. Stone’s Endurance adds the Barbarian’s already impressive ability to withstand damage. Systems. 2/5 Purple. Barbarians who draw on their ancestral guardians can better fight to protect their tribes. Until the end of your turn you can see the source of spells and magic items. 8. Path of Wild Magic. Seconded. I get that this is rather out there for a barbarian,. As far as subclasses, it is hard to compete with Battlemaster. When you choise this path at level 3, the magical energy roiling inside you sometimes erupts from you. Entertainment. You know what needs whatever bonus to hit it can muster. Giving casters back spellslots for instance, can either be ridiculously OP, or functionally worthless depending. At level 10 you get to reshuffle your rage magic whenever you got hit or fails a save throw, so, if you got a bad roll, all you have to do is to throw yourself into danger. If you need help with this part, let me know and I can step you through it. A lot of reviews about this subclass online describes it as "weird" and "unpredictable" (well no ****, Sherlock - it's a 'Wild Magic' Barbarian!) and people generally say the same about the 'Wild Magic'. Magic Awareness. The path of the storm herald was a primal path taken by barbarians who chose to channel the primal magic of nature into their bodies during a rage. These builds were inspired by the 'Path of Wild Magic' Barbarian subclass added by the 'Tasha's Cauldron of Everything' sourcebook. (Note this class is unavailable in EA and all info. If you need help with this part, let me know and I can step you through it. The Wild Magic barbarian is what you pick when you want to throw caution to the wind and let the fate of dice decide what silly hijinks you get up to. With that being said, don’t struggle too hard to break the stereotype if you don’t want to. Variant Human Barbarian with Resilient (Dexterity) Feat. The standby of a two level dip into fighter for action surge, second wind, and a fighting style are just as good with Wild magic as they are with any barbarian. Wild Magic Result #4 is a bit of a double edged sword for Crusher/Slasher/Pierce, but 7 out of 8 times we won't have it. For some Barbarians, their Rage boils up from an unrealized magical potential. Gets you versatility & actually something to do while not smashing things. Literally incompatible. 7. My two favourite classes are Barbarian and Wild Magic Sorcerer, so it seemed a no-brainer. 5e. The sorcerer subclass is popular and can lead to wild, unpredictable moments of true chaos that the whole group will remember for years to come. I think Ritual Caster Wizard is really awesome for the Wild Magic Barbarian because you can get a familiar for advantage on attacks and utility and having identify to learn what the items you can find are. While it’s gone back and forth all over the place on this ranking, it’s finally settling in at level 4. Path of the. We discuss the next subclass in the series from Tasha's Cauldron of Everything: the Wild Magic Barbarian! This subclass gets some interesting abilities. 4. DnD 5e – New Path of Wild Magic Barbarian Handbook Random Powell June 14, 2023 Given my name ( Random ), it’s a little surprising how long it took me to. Whatever fits your playstyle or seems fun wouldn't be that bad of. Known as totem warriors or wildheart barbarians, these tribal warriors adopted spirit animals as their patrons, who in acted as their sacred guides in life and protective guardians in battle. However, the spontaneity and unexpectedness of the Path of Wild Magic work perfectly. Unfortunately, it still costs a bonus action, and the barbarian’s easy access to advantage through Reckless Attack makes blinding a target relatively weaker. Wild Magic table effect 2 ups the teleportation range from 20ft to 30ft. Path of Wild Magic Barbarian Wild Surge. The Berserker subclass is a path within the. As an action you can turn on your magic sight. Two weapon fighting only works with one handed weapons. Use standard array. except that a different Path Barbarian gets it every time they rage, and you can never count on having it when you need it, vs getting it when. This feature has two applications. 3) Path. A. And then spellcasting could be done outside of combat to add some much welcome utility to the barbarian's kit. 2 Path Of Wild Magic. Similar to the Sorcerer’s Wild Magic table, this primal path gives you magic in the same way the Hulk gets martial arts expertise. The text reads. • 2 yr. Going 2 levels of Barbarian gives you Rage and Reckless Attack, which are huge buffs to a fighter. New Path of the World Tree subclass and updated Berserker, Wild Heart (formerly Totem Warrior), and Zealot subclasses. Magic Items Monsters Equipment. Whatever fits your playstyle or seems fun wouldn't be that bad of. 3rd-level Path of Wild Sorcery feature1) Weapon Infusion: Now add your Level/2 (roundend down) to the bonus damage. Basing any build on any given ability is pointless. Post (0 Comments) Author. You can always start a fight with evocation magic or mirror image then rage. Any time you have a core mechanic that isn’t deterministic, it presents a challenge because it’s obviously going to be unreliable for you to get the strongest (or even your. In most cases, Elves, Tieflings, Aasimar, and Genasi. Barbarian sorcerer multi class build. There is something just fundamentally fun and exciting about the unlimited potential of wild magic. #4 – Path of the Storm Herald. The changes to the Path of Wild Magic are listed below. Barbarian: Path of the Giant Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. One of the best combats I've ever had in DnD, seemed to get the whole party enthused even though they were observing. Unlock 94 exclusive posts. At Barbarian Level 5, you become twice as deadly with the Extra Attacks. Thus, Anger wouldn't be as violent as the Path of the Berserker demands. Primal Path . 11. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. This table has has 8 entries. If you get to deal damage when hit, take a heavy weapon. Path of Wild Magic: This one is magic on steroids. In case you hadn't noticed, custom lineages give you an alternative to the tyranny of V. Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. 6) Path of Wild Magic. Have you taken a look at the Wild Magic Sorcerer table? Note that this is supposed to be rolled 1 out of every 20 spells cast by a sorcerer, so. Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragons. Boost your rage with magical energy. The damage is reasonably low, but it does hit a lot of enemies. } You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a. Barbarian: Path of the Giant Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. Not my favorite but it doesn't need to scale. Pounce on all barbarians whose subclasses don’t add a complicated secondary effect when they rage (such as the Path of Wild Magic’s roll on the Wild Magic Table). Yet I strongly suggest going to at least barb 6 and take GWM. I think this version of Wild. Wild Surge does not have the insane 100 choices that Wild Sorcerers have. A barbarian exposed to this realm feel s emotions powerfully and magic saturates their body. The Path of Wild Magic subclass becomes available once your Barbarian reaches Level 3. You gain a flying speed equal to your walking speed. These barbarians have been transformed by the dense ancient magics of the Feywild. A warforged barb who is a damaged golem with a massive crack running down from his shoulder across his chest. Their features are deceptively simple, but they just work together so well! When a Zealot Barbarian enters a Rage, they’re channeling a powerful and divine fury. 6 comments. 2 years ago. Once you get to high enough levels, you may even be rolling on the wild magic table every turn and since every potential. Their wild magic DC uses CON per their tabletop variation so I'd imagine it'll be the same here. Another good feature of this class is. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. A Hunter-Gatherer Nomad Outlander Wood Elf Totem Warrior is a very thematic roleplaying barbarian of the wild, equipped with a hardened wooden shield one can start level 1 with an AC (using Standard Array or Point Buy) of 17 and if they take. Be part of the community. Highlights. Not a JS programmer, so I would love some feedback!. But granting +11 to a stat at 1st level is kinda much for me tbh. I'm very excited about it, but I have a Wild Magic Barbarian in the team and I'm not sure how his abilities would interact with the Antimagic Cone. Wild Surge: When you enter a rage, roll 1d8 and 1d4. 4: Just a straight up weapon buff. Only way to do it is to find a good non-concentration buff spell and cast it before raging. Today we’re taking a look at the Wild Magic. This seems so counterintuitive to me for Wild Magic--it should be a little unstable! But what also seemed counterintuitive to me was that these magic users still can't cast spells while raging, even if they learned them from a true casting class. In addition to the Barbarian’s normal rage features, you also gain the ability to grow natural weapons and eventually to gain passive adaptations like the ability to breath water and. At 3rd level, your body reacts to the presence of magic. 5, and since a Wild Magic Barbarian can't build around it, the benefit decreases a lot. I think there’s something like a wild magic barbarian or fighter. Your body is a well of wild magic energy, and almost anything can happen when you unleash it. Introduction. One acts as a Bless-type option, the second one reads: Roll a d3. The Path of Wild Magic is the best barbarian subclass in D&D 5e for players who enjoy randomness and are willing to roll with their dice. As a Wild Magic Barbarian, whenever you select a maneuver for your Martial Superiority class feature, you may also select from the following list: Commanding Presence. Fangeye. Primal Path. 94. Speaking of inconsistency, Wild Magic is the Barbarian’s answer to their puny Sorcerer cousins. Wild magic rage has never helped or been useful. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. As a bonus action she can summon an intangible fairy or flumph that explodes at the end of her turn. Magic Awareness: Level 3. Path of the Beast and Path of Wild Magic. This article presents optimized, single-classed Quick Builds for every Primal Path of the Barbarian class in D&D 5E. The wild magic barbarian is empowered by the same natural magic as the wild magic sorcerer. of 1st level or higher, an additional effect might occur. These Barbarians are a little strange because they’re imbued with primeval magic that expresses itself whenever they rage. Sourcebook. At level 14 you get even more control over your rage magic. Some deities inspire their followers to pitch themselves into a ferocious battle fury. With his relentless attack he pretty much went one vs one with an adult blue dragon and beat the crap out of it. Baldur's Gate Role-playing video game Gaming. See Wild magic is probably the best Great Weapon Master Barbarian, because of their 6th level feature, Bolstering Magic, they can use on themselves, that increases their accuracy, which, along with Reckless Attacks, can make them the best at making sure those +10 bigboy attacks hit despite the. Barbarian Levels (5-6): Start as a Barbarian to access Frenzy and Extra Attack for melee prowess. Do whatever you can and hope for the best. Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power r. If you think that all the other Barbarian Paths are too reserved and sensible, you want the Path of Wild Magic Barbarian. If you roll a 1, roll a d100 and check the result on the Cleric’s Wild Magic Surge table below [see comments]. [1] Upon choosing this path at level 3, a Fundamental Chaos barbarian can choose to deal extra damage on an attack with a chaos burst. The Wild Magic Barbarian is one of the most unique options in D&D 5e. ). a Path of the Zealot Barbarian can also reroll saving throws while. Character Nature: D&D 5E Curse of Strahd game. The main issue with Wild Magic Barbarian is the scaling of the damage features. Nice little bump to initiative and armor class. Step 1: Choose a Species. influence people. I cannot recall when a single effect has made any noticeable impact in a battle. Honestly my Barbarian changes would be more tweaks to the base class. Rage clearly says that RAW you can't cast spells. If this is you, you might already be playing a Wild Magic sorcerer, Path of Wild Magic barbarian, an Alchemist artificer, or a College of Spirits bard. . As a Firbolg Barbarian 1 (Will eventually go Wild Magic primal path) / Sorceror 2 (Wild Magic) STR: 20 DEX: 14 CON: 12 INT: 6 WIS: 10 CHA: 17 I decided to start first level in Barbarian, and immediately dipped two levels into sorceror to get the wild magic surges as well as my first two sorcery points. I'll be playing a Wild Magic Barbarian soon in a campaign. If I go wild magic barb I'm gonna be a Tiefliath - a Goliath with an infernal bloodline. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. Path of the Wild Soul . The Wild Magic, Divine Soul, and Shadow subclasses are good for this. At level 6 bolstering magic, At level 10 unstable backlash and at level 14 controlled surge. I know how to make a rollable table as a DM, but this is for a character that will be used in lots of different DMs' games (West Marches style.